I’m evaluating several different 3d engines for our planned iOS space combat game Torchships.
I found good overviews at Never Read Passively, Open Source iPhone game engine comparison, and The Commercial iPhone Game Engine Comparison (3D and 2D).
This week I’m digging more into Unity and cocos3d to get a better understanding of the pros and cons. Unity looks very nice but I’m not sure I want to go with a non-iOS-native solution.
Here is the list of 3D engines I’ve looked at so far…
UDK – Unreal Development Kit for iOS – PC & iOS
The same toolset used to make Gears of War and Infinity Blade.
+ Beautiful graphics
+ Industry Standard, high performance
+ Completely integrated development system
– Development on PC only
– proprietary scripting
Unity 3D – web, flash, iOS, Android, PC & Mac, Wii, PS3, xBox 360
Very popular 3d engine that supports a large number of platforms.
+Large developer base and very active community
+Very nice 3d Graphics, physics, and particle effects.
+Integrated editor and asset pipeline
+Largest number of platforms available
+Mac native development
-Not a native iOS app, all new iOS features may not be available right away
Engine to create of richer apps and games on iOS, Android and other platforms.
+based on c++
-based on c++
3D game engine with a graphical editor to create applications and games for Windows, MacOS, Linux, iPhone, iPad, Android, BlackBerry QNX, WebOS, Marmalade and Wii
An OpenGLES based cross-platform 2D and 3D game engine for iOS, Android, MacOS and Windows
An extension to cocos2d. A sophisticated 3D application development framework for the iOS platform.
+based on and can integrate with the very powerful and popular cocos2d library
iSGL3D (iOS Scene Graph Library) is a 3D framework for the iPhone, iPad and iPod touch written in Objective-C, enabling the creativity of developers to flourish in a 3D world without the complexities of OpenGL.
+based on OpenGL
-author is not actively supporting, looking for new contributors