If you are using Parse for your back-end server in a Unity app, and you want to deploy the app to Android, you may run into some issues with the built-in Parse plugin. Specifically (at least in my case with Unity 4.6 and Android KitKat) the Parse query object doesn’t ever return a result.
As a work-around I ended up going with a solution using Unity’s WWW class and the Parse REST API.
private IEnumerator GetParseDataForAndroid () { //new WWW object WWWForm form = new WWWForm(); //set headers, not sure why but I had to set twice to get it to work Hashtable headers = form.headers.AddAuthorizationHeader("Your-Parse-Application-Id", "javascript-key=Your-Parse-REST-API-Key"); headers.Add("X-Parse-Application-Id","Your-Parse-Application-Id"); headers.Add("X-Parse-REST-API-Keyd","Your-Parse-REST-API-Key"); WWW parseRequest = new WWW("https://Your-Parse-Application-Id:javascript-key=Your-Parse-REST-API-Key@api.parse.com/1/classes/yourObject", null, headers); //yield until request is done yield return parseRequest; //request is done, process results Debug.Log (" MergeVRBridge parse query eror result is " + parseRequest.error); //using simplejson var V = JSON.Parse (parseRequest.text); JSONArray results = V ["results"].AsArray; for (int i=0; i<results.Count; i++) { JSONClass jObject = results[i].AsObject; //do something interesting with results string sTitle = jObject["title"]; Debug.Log(" yourObject " + sTitle); } }